Shadowrun Returns Spell Slots

I noticed that I bought Dragonfall sometime ago, even installed it, but never got around to actually play it.
Now I'm thinking about giving it a try, but given that my knowledge of Shadowrun extends to 'isnt' it something like cyberpunk with D&D fantasy races and takes place on earth?', I'm not really sure where to start.
Therefore I'm a bit hesitant to simply dive head-first into the game. seeing that you have to create a character and I don't know if the game features any 'build traps' (e.g. a game lets you play as a mage but the later parts of the game have been designed with a melee warrior build in mind, turning any progression into a chore).
So, any tipps for a first-timer?
Is there anything I need to know about Shadowrun the setting in general before getting into the game?
Is the game tailored towards a certain play style or does it favor certain classes/races/builds? Anything that I should try to avoid?
I know those are some very vague and general questions...but I'd be glad for any hints and any advice given
  1. Shadowrun Returns Spell Slots Free
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  • Extra spell slots get unlocked automatically as you develop relevant skills on karma allocation screen. It tells you precisely what special ability (if anything) you gain for each specific point you allocate just hover over it. Btw standard spell slots can also get lost if you reduce essence through implant surgery.
  • Just turning the summons into a spell might work as well (perhaps letting you either use fetishes or the summon spell incase you want the extra spell slot and have extra nuyen). If it's not too late, the Wild Aim spell is way better than Aim II, since it lets you boost two allies' aim. Minor Spoiler: It's in The Dig mission.
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Shadowrun Returns PC. You can throw some in Willpower too if you'd like a little spell defense. Assault Rifle and Shotgun are the only two weapons you should level. Shadowrun Returns is a 2013 RPG based on one of the more well-known tabletop RPG settings originating from 1989, Shadowrun. It was developed and published by Harebrained Schemes, a company founded by Jordan Weisman who is one of the original designers of Shadowrun, following a successful Kickstarter.